Rik Nieuwdorp (MSc)
CG Lighting & Environment Artist
H.J.Nieuwdorp Gmail.com
CG Lighting & Environment Artist
H.J.Nieuwdorp
Academic Positions & Achievements
1995 - 2009 Preparatory education, high school diplomas obtained in 2007 (VMBO-TL Techniek) and 2009 (HAVO, Natuur & Gezondheid) at the Twickel College in Hengelo (OV), The Netherlands.
2009 - 2014 BEng in Game Architecture & Design, Visual Arts, NHTV University of Applied Sciences, Breda, The Netherlands (Old Curriculum). Graduated July 2014.Specialized in Lighting & Rendering
2013 Internship, Visualization Intern at Philips Research, High Tech Campus, Eindhoven, The Netherlands. (6 month)
2015 Authored and published paper at the European Conference for Ambient Intelligence (AMI-14) on the subject of perception altering lighting techniques in videogames.
2014-2015 MSc in Game Technology, Visual Arts, NHTV University of Applied Sciences, Breda, The Netherlands. Graduated July 2015.Master Thesis: Comprehensive primer on narrative driven lighting design for videogames, currently in use as curriculum material at NHTV University of Applied Sciences, Breda, The Netherlands
>>Link To AMI 14 Paper<<
Skills and Professional Competencies
Modeling
Autodesk 3D Studio Max
Autodesk Maya
Side FX Houdini
Design
Lighting
Environment
Firearms
Narrative
Rendering/Comp Software
Chaos Group V-Ray
Mental Ray
The Foundry Nuke
Texturing
Adobe Photoshop
Allegorithmic Substance Designer
Xnormal
Quixel dDo
Game Engines
Epic Games Unreal Engine 4
Epic Games Unreal Development Kit
Unity
Crytek CryEngine
Personal Skills & Traits
Ability to meet deadlines & assignment criteria | Quick Learner | Team Player | Dedicated & Determined | Enthusiastic | Problem Solving | Excellent Verbal & Written communication skills | Fluent in Dutch & English, Basic in French